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Starmade cargo transfer
Starmade cargo transfer








starmade cargo transfer

If it’s empty space, the tool will flood-fill if it’s a block, only that block type will be replaced. The fill tool allows both space-filling and block-replacing, depending on what the starting point is. It’s quite simple to use: you can freely select your starting point with the camera (similar to ‘create docking’), and press the fill button with a block selected on your hotbar. The fill tool allows you to incrementally fill (or replace) areas with your desired block. We’ll add more features in the future, such as splines.Īs with the new GUI, this is also a work-in-progress, so we’ll be improving it and fixing any issues that arise. You can adapt the line thickness with a slider. You set two points (using your camera position, as with the fill tool) and it will create a line between them. This is an addition to the build helpers. We’ve added the option where you can enable/disable the older purple box from within the build mode Display menu. Note: framebuffer has to be enabled in your graphic options as it would not work properly otherwise. In combination with higher-granularity chunk system, should give a large FPS increase when viewing bigger objects in the distance. Although this system is not able to replace the existing mesh and chunk system due to lacking information, they’re still a necessity for future plans as they would also be used in far-aways LoD views of a model. The outline system uses a highly optimized mesh that can quickly be generated for any number of blocks. Most likely we’ll integrate this system later with the upcoming power changes and its information warfare portion. Right now we only use it for the current selected target and for most C + V systems out there. This also benefits the lighting calculations, which should improve overall performance.Ī new graphical effects that outlines/highlights entire entities or groups. They’re now ordered in the background on a global level, meaning nearby chunks will have much shorter load times.

starmade cargo transfer

The new approach streamlines the order of chunk requests over multiple entities. Features Segment requesterĪs mentioned in a previous dev blog, we’ve completely rewritten the chunk request system.

Starmade cargo transfer full#

~ General GUI changes, including an updated keyboard menu and a heat warning marker if you’re getting dangerously close to a star.Ī full list is provided below, but first we like to thank and for helping us out with our pre-release candidates, making sure there’s less chance of a game breaking bug slipping through. ~ 2 new rail blocks to make unloading and loading of cargo between entities much more versatile to use ~ Fleet orders are persistent now, they won’t change back to idle after server restarts ~ A new graphical effect, an outline used in targeting and block linking. ~ Our build mode has seen an extensive GUI and functionality overhaul, making building even easier than it already was. ~ A new segment requester, streamlining the chunk load requests. A new release version is out, quick summation below:










Starmade cargo transfer